Ghent, Belgium (March 1st) – Graphine announces today that another leader in the production of Virtual Reality content, Iceland-based Sólfar Studios, joins the list of customers using Granite, the advanced texture streaming middleware. Sólfar is using the technology for their upcoming virtual reality experience EVEREST VR, a co-development with visual effects studio RVX set to hit multiple VR platforms in 2016.
EVEREST VR was named the Best VR Experience by The Verge at CES 2016.
Sólfar is also using Granite SDK for Godling, their VR sandbox adventure game currently in development for PlayStation® VR. Sólfar is the latest addition to a list of customers that includes Oculus, Starbreeze, Larian Studios, The Mill, Digital Domain and Allegorithmic.
“We’re very excited to collaborate with Solfar Studios. They plan to set the bar for graphics quality in VR with their EVEREST VR experience.” affirms Aljosha Demeulemeester, Graphine’s CEO. “It’s a perfect match with Granite, which is designed to handle massive amounts of texture content while ensuring a solid framerate for a great VR experience.”
“Delivering AAA graphics on virtual reality platforms demands an advanced solution for texture streaming that maintains visual fidelity across all VR platforms and GPU combinations, “ says Kjartan Pierre Emilsson CEO at Sólfar. “With Granite SDK we´ve found the perfect scalable solution for this challenge.
About Graphine – Graphine (www.graphinesoftware.com) is a Belgian graphics middleware company based in the historic center of Ghent. Graphine specializes in texture streaming and texture compression technologies for the video game and 3D visualization industries.
You can apply for an evaluation version at http://graphinesoftware.com/products/granite-for-unreal
Contact : Aljosha Demeulemeester, CEO email@example.com