Adam Arrigo, CEO, of fast-growing Virtual Reality start-up TheWaveVR discusses how their product resists on an over-reliance on skeuomorphic design that plagues so many VR apps.
No one doubts that Virtual Reality adoption will continue to accelerate as — due to Gordon Moore’s Law — prices come down while quality goes up. Who knows what the “killer app” will be that propels this technology across the (Geoffrey Moore) Chasm from early adopters to the mainstream…but something will.
I believe this process of VR reaching mainstream adoption is taking longer than it should. Frustratingly, my basis for this belief should be apparent to pretty much anyone who has witnessed the product/market fit issues that have occurred over the last 25 years or so in the technology space.
Specifically, I believe that a dominant reason VR adoption has not accelerated at a brisker tempo has nothing to do with the conventional wisdom “issues” of motion sickness, price, or hardware. Rather, the slowness has to do with precisely the same problems that initially plagued the adoption of other technology: an over-adherence to skeuomorphic design.